If you look at the 6 numbers that are up there, is there any way that Probert or Chelios can compare? I know one was a fan favorite, and I know that another played with us for 10 years. They had their ups and downs, and are beloved members of the Red Wings alumni, but neither had the kind of exemplary career that would warrant a number retirement. Had Cheli been drafted by the Wings, and played his entire career here, you *might* have an argument for his number, but that isn't the case, so it's a moot point.
IMO, the current standard seems to be the best, and that is the standard that Yzerman set. I realize that that might be setting the bar a bit high, but isn't that kind of the point? Number retirement is the highest honor the Red Wings can give to a player. If you give it to #24 (either Probert, or Cheli), doesn't that then seem to cheapen it for the other absolute legends that are already up there?
There are more Red Wings players in the Hall of Fame (49) than there are with retired numbers. IMO, that's the way it should be.
The only current or former Red Wing right now that I would even consider as being worthy of number retirement is Lidstrom.
In all honesty...If there was someone out there who would go through the lengths to do something drastic to him or his family, they wouldn't need my help. It would already be done. With that being said, if the worst that happened was he got some hate mail out of it, his yard teepeed, his porch shat on, or even his car keyed....i wouldn't lose sleep over it. just sayin.
You can find instructions on how to build homemade bombs, but that doesn't mean you should post them here "just because if someone were to go to those lengths they wouldn't need your help". Yes, I know that's an apples-to-oranges argument, so let me put it a bit simpler. Just because they might not "need your help", why make it any easier?
That said, I'm going to reinforce my original point, a bit more forcefully. (I hate to come across as being short, but unfortunately it needs to be done).
*DO NOT* post his address on LGW. Unless you can prove to Matt or one of the Mods that you have his express permission to do so.
I'm going to make a common sense judgement call here and say that you should not post O'Halloran's address here unless you have his express permission to do so.
This is a public forum. Since people don't have to join the forums to read threads, you would be broadcasting the home address of an NHL referee to basically the entire world. (LGW threads can even be brought up in Google searches). So even though LGW members might not do anything extreme, you can't deny that there are some *crazy* people out there who might. Do you really want to risk someone doing something stupid and hurting him (or God forbid, his family) because you got upset over a blown call in a stupid hockey game? I damn sure wouldn't want that on MY conscience.
Awesome story about Abs, though. Good to get some insight on how he's feeling with the Modano situation being dragged out.
Or in the case of an injury prone Franzen we might be
You do realize that if a player is injured long term, that we get cap relief to be able to make adjustments, right? The details are a bit tricky (Doggy knows the details better than I), but the long and short of it is that if we lose a player long term ( > 10 games or 14 days), we will be able to go over the cap up to that player's salary while they're out.
Granted if we lose him mid season the choice of free agents would be bleak, but we could make roster moves (i.e. trades or waiver pick ups) to help fill the gap.
Not to mention the fact that if Franzen decides to retire, we won't be on the hook for his cap hit since he signed the contract before age 35. So if Franzen misses half a year again, we'll have some cap room to work with. And if (God forbid) he is forced to retire due to injury, we'll have that much cap space again for another free agent.
There's inherent risk in any NHL contract. Too short, and you could end up in the same boat we were in with Hossa after '09. Too long, and you could end up like the Isles with DiPietro. Somewhere in the middle, and you have to worry about renegotiating with them again in a few years and worrying about how big a raise you have to give him in order to keep him.
Well, the NHL is stuck with this "loophole" until the next CBA at the earliest. The current CBA doesn't expire until the end of the 2011-2012 season, so like it or not, it's the way of life for at least the next two seasons.
IMO, I don't have a problem with the uber-length contracts. If it works as intended, then it's a great signing by the team's GM. If it backfires, they're the ones that have to live with it.
And, for the record, I would be absolutely SHOCKED if the next CBA switches to the cap hit being a player's salary that particular year. I highly doubt that either the PA or the owners want that kind of setup, as neither side has anything to gain from it.
Ho. Lee. JUMPIN'. This movie was an absolute trip to the far edges of thought and back, and what a ride it is.
Leonardo DiCaprio plays a kind of thief known as an "extractor". He doesn't steal artwork or anything physical, it's ideas, secrets and information that he steals, and he does it through the dream world. By entering his target's mind while asleep, he is able to find a person's deepest secrets and steal them away.
Christopher Nolan (The Dark Knight, The Prestige, Memento) wrote and directed this film, and you really can feel his fingerprints all over this one. It's dark, ethereal, and completely mesmerizing, all of which is bound together perfectly by the music, composed by Hans Zimmer (Gladiator, Black Hawk Down, Pirates of the Caribbean).
If you've seen the trailer, you've no doubt seen some of the phenomenal special effects, and that could be what hooked you in to wanting to see this movie. So, yes, the special effects are absolutely amazing. But what I find more amazing than the effects alone is the fact that they are *perfectly* implemented. While this is a movie with fantastic big budget effects, it really keeps the mood and feel of a smaller release thriller rather than an over the top "popcorn flick". IMO, they manage to perfectly walk the line where the effects are used only to compliment the story instead of the other way around. For an example, think of the differences in the use of special effects from the first three Star Wars movies (built to compliment and support the movie's plot) as opposed to the last three movies (where the plot is built to compliment and support the special effects). For a movie that takes place in the dream world, the effects feel perfectly "dream-like", in that they're both very real and yet very unreal. Absolutely the best use of special effects that I've seen in a long, long time.
If you've seen Memento, then Inception will have a familiar feel to it. In that, there are several sequences where you just don't know if you can trust what's going on, and there will be times where you will feel a bit lost in the story line. The beginning of the movie is very much like this, but if you pay attention, it will all be revealed as the movie goes along.
There's a fair amount of violence, like gunshots and explosions, though there is practically no gore shown. One person gets shot in the head, and you do see the wound, but it's not all gorey-and-exploded, it's really no worse than you would see from a big hit in a hockey game. Another character gets shot, and you see a shirt get bloody a few times, and he later coughs and you see blood, but that's really about it. For a movie with as many gunshots and explosions as this one ends up having, it's surprisingly gore-free.
The cast worked well together, and if you've seen any of Nolan's previous work, you'll see more than a handful of familiar faces. I doubt you'll see any Academy Award nominations for any of the cast members, but they certainly did a great job in this movie.
A fair word of warning, however. This movie is a tad long, clocking in at just under 2 1/2 hours. To me, it did not feel long at all. Some critics (the professional ones, who usually are dead wrong about movies anyway) will say that it is too long, but to me I think it was perfect. Looking back at the movie, I don't really see how you could cut much out without losing integral pieces of the plot.
If you like a movie that really makes you think, and completely draws you in, then go see this movie. It was a brilliant movie, and I absolutely cannot wait to go back and see it again.
I hope everyone has a safe, fun filled holiday. If you get a second, stop and remember all that our founders had to go through to give us the freedom to celebrate our nation's independence, as well as the soldiers who continue to secure those same freedoms.
I beat the game Monday night, now I'm just wrapping up loose odds & ends to get 100%.
I can now easily say that this is my favorite Old West genre game I've played. Rockstar hit a home run with this one. Emotional story, exciting gameplay, memorable characters, inspiring soundtrack. This game had it all. While it's not their best ever (GTA IV would be hard to beat), I'd feel safe saying it's their second best. This will be a keeper, for sure.
I just wish that I could keep all my weapons, houses, horses, and outfits in a second playthrough. I worked hard for the Legend of the West outfit, and I wish I could keep it next go-round.
Oh, and I hate those damn cougars. The number of times I'd get up from picking some rare flower and BAM!!
*edit* Completed 100% tonight. Now onto a new play-through!