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Everything posted by Adidarw
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I would agree that consistency would be more important than scoring hat tricks here and there. I just don't think he deserves the trash talk he gets because he is only a "pretty good" player (due to inconsistency) rather than a "GREAT(!)" player. It frustrates myself as well sometimes that we barely hear his name during some games. I don't see him as someone that is garbage or deserving to be on every single trade bait list.
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I'm sure Franzen sits in his La-Z-Boy and sporadically works out once a week. I keed, I keed!
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NHL submits offer to NHLPA - **Suspension Warning Post #70 & #273*
Adidarw replied to Jedi's topic in General
I am definitely pro-player in this ordeal. IMHO, the players deserve the lions share of the pie. However, I do admire the owner's attempts at making offers. I mean, if nobody is making any offers, then nothing will get done. The owners are definitely taking charge in that respect and dropping ideas out there to see if anything catches. This is how negotiating is done properly. -
Here are last season's stats for Detroit Red Wings: http://redwings.nhl.com/club/stats.htm From here, we can see the following about Franzen: - 29 goals (team leader) - 27 assists (4th) - 56 points (4th) - +23 (tied for first) - team leader in PP goals and game winning goals - 13.7% shooting percentage (3rd on team)... he has a lot of shots too, but who cares as long as his shooting percentage is 3rd on the team, we can't really say anything Consistent or not, the facts do not lie. This guy is a beast. He puts up great numbers. I don't care if all his points come in the first and last games of the season and every game in between he gets nothing. He puts up the numbers. Could he put up higher numbers if he was more consistent? Absolutely, he would go down in history as one of the best to play, ever. I get so confused when people talk trash about Franzen. It's nice to be treated to a game here and there with a hat trick. He has a few hat tricks and even more 2-goal games. I hope this guy stays with us for much longer. As someone else said in this thread, if he left he'd probably end up with the Blackhawks and score a hat trik against us. I don't want that happening. EDIT: I'm not saying that scoring goals is all that makes a player good. At the end of the day, the team with more goals wins. The hard numbers at the end of the game are what is going to win a hockey game most of the time. Franzen has 10 game-winning goals. Can you imagine if we did not have Franzen? We would have had 10 fewer wins, at the very least. That is pretty significant.
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Hudler takes a skate to the neck, goes to hospital -- not serious
Adidarw replied to Jersey Wing's topic in General
Man, thats very unfortunate. Major artery or not, anything that happens in the neck area is horrible. -
I know it makes them look bad to say that, but that source was the best I could find anywhere. I couldn't find anything saying they were playing games or participating in anything significant. That source says it. Their own quotes aren't even very optimistic about what they're doing. It says they're struggling to find enough players to even have a full-ice practice. They are playing games at the width of the ice.
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Datsyuk having fun in KHL while dominating, but misses Detroit.
Adidarw replied to stevieisthebest's topic in General
I like this quote from that article: -
HAHA That's actually pretty funny.
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I think we're turning into one of those teams where we have a few players who will produce most of the points, rather than spreading the load across the team like we've been able to do. Zetterberg, Datsyuk and Filppula will probably be those guys, and they will be in that order. I'm not saying nobody else will contribute by any means. I just think those three will be far ahead of the rest of the team. Zetterberg will probably produce somewhere in the 90's and may even reach 100 pts. He has only reached the 90's once (I say ONLY, lol), but I bet his total jumps up this season. Datsyuk will produce somewhere in the mid 80's. My prediction for Filppula is he'll have a breakout season (again) and break 80 pts. Last season he started giving me a comforting feeling whenever he had the puck.
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Suter Watch: Decision today, down to Wings/Wild
Adidarw replied to HockeytownRules19's topic in General
WTF!?- 487 replies
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- flightaware
- free agency
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(and 1 more)
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Suter Watch: Decision today, down to Wings/Wild
Adidarw replied to HockeytownRules19's topic in General
EDIT: Sorry I didn't see it posted above. Pittsburgh is apparently "officially out" of the Parise sweepstakes... https://twitter.com/...548388746297344- 487 replies
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Suter Watch: Decision today, down to Wings/Wild
Adidarw replied to HockeytownRules19's topic in General
FWIW, The Detroit Free Press says Suter will make his decision today. http://www.freep.com/article/20120704/NLETTER05/120704010/red-wings-will-hear-from-ryan-suter-today-free-agent- 487 replies
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I've always heard people talking about their playoff predictions and they join a pool, everyone makes their predictions and puts money on it. The more you get right, the more money you get. What is this system called? People always do it for basketball and football. I've never heard of anyone doing it for hockey. What is it called and can I do it online? I want to get in on some of this... even if there is something you can do online without using actual money, just for fun. Anyone know of anything like this?
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I've been Googling my heart out. Maybe I'm not searching for the right words. Is there a website out there that allows you to sort a filtered teams players by all-time statistics? For example, listing the current Red Wings roster and their all-time NHL statistics. This could be useful for a quick way to see which Wings players are approaching career milestones. I can only seem to find sites that list current season statistics only, not career statistics. Thanks if anyone knows of anything like this. EDIT: http://www.nhl.com/ice/careerstats.htm?gameType=2&team=DET&position=S&country=&active=true&viewName=careerLeadersForTeam I found it. I can't believe I overlooked NHL.com... EDIT: Nevermind, that page still doesn't show career statistics. It's only their all-time stats while playing for Detroit. So the search continues.
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Yeah that link isn't exactly what I need. I know I could just look up each players individual NHL career statistics. I'm looking for NHL career statistics for the full Red Wings roster on a single page to compare easily. i could just do some research and create it myself, but I'd like to be able to check it frequently without having to do all the legwork every time. P. Marlowe, you hit the nail on the dot for what I'm looking for. There has to be a site out there that has a filter like this but I haven't found one yet.
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The NHL Facebook page says there is a "major" announcement coming today. It was posted 8 minutes ago as of this post. http://www.facebook.com/#!/NHL "NHL Major announcement coming today from the NHL! Keep checking in for details."
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Maybe I don't follow hockey close enough or know enough about it, but how can we as fans even gauge something like this? We really barely know anything if anything at all about how these guys run their team or are as people. I mean what criteria are we looking at? I couldn't even tell you the difference between Yzerman and Lidstrom as captains. This is a serious question, I just dont know how you guys are coming up with these lists. Again, maybe some people just do more homework than I do. All I know is what I see from watching games and highlight reels, which tells me nothing about how good of a captain someone is.
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I prefer a system where players you draft and develop don't count against the cap. Just set the cap really low. Players you sign later in their careers will be the only guys who count against the cap. EDIT: similar to McAwesome's #2 idea. Sorry, I didn't fully read your post.
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To me, this is the definitive picture of the Wings:
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EDIT: Since I've been working on this, I've greatly changed the way I've been writing this. So what was originally posted below is not necessarily how things are still going to be working in the game. But the concept of what I'm making as a hockey game is still there. Before I start: 1. Yes, I know about the NHL:EHM game and yes I play it 2. Why am I doing this? Because hockey and programming are hobbies of mine 3. Show me a decent open source hockey management simulator... I'm putting forth an effort to create a new hockey management simulation game in PHP. I'm also learning the PHP language at the same time. I have some programming background so I understand how code works, the parts that are taking some time are looking up syntax and thinking of ways to go about coding scenarios. The basic idea I have in mind to go about coding a game being played out is as follows: - A game is a series of 3600 loops (each loop representing 1 second, totaling 3600 seconds or 60 minutes) - Every second an action can happen such as skate forward/pass/shoot/pokecheck/hit/etc. -- The location of the puck will be irrelevant (ie. if the action is "pass", the pass will happen instantly, the game will not wait a second or two for the puck to reach the player) - The "rink" is a 200x85 grid (dimensions of an NHL rink in feet) -- For simplicity sake, it's just going to be a rectangle, so no rounded corners -- The game is going to be totally simulated, so there will be no actual visuals of players skating around, etc. -- Players and certain "checkpoints" on the ice are represented by grid coordinates (the lower left corner of the rink would be 0,0) - The purpose of the rink dimensions and 3600 loops is for a means of generating statistics for things such as: -- Penalties -- Shots -- Goals (who scored, who assisted, etc.) -- Sense of time -- etc. - So far I only plan on the game being single player, meaning no real interaction with other people... possibly it will support a "player per team" format and each "installation" of the game would contain a different league. But I'm nowhere near having to really worry about this yet - I plan on letting anyone and everyone take my code to modify it or do whatever to it to improve it when it's finished (or even during development if need be)...the more who can contribute the better it can potentially be. Right now I'm still writing several "mini-scripts" just to get idea on how I want to code actual scenarios in the game, so I haven't actually started writing any code that will be used. I have a simple script that simulates a player skating laps around the outside border of the rink. The code for this is extremely simple, especially considering the rink is a rectangle. I also have a script simulating a player taking shots on a goalie. Each player has only 1 attribute depicting how "skilled" they are. I can modify these attributes and after looping it several hundred times, the number of goals vs. saves will change accordingly. (Just because the offenders offense attribute is higher than the goalies defense attribute, doesn't mean the offender should score on every single attempt...however, an offender with a rating of 96 scores fairly often against a goalie with a rating of 60. If you drop the offenders attribute to a lower value like 70 he will still have greater skill than the goalie but the goal:save ratio will drop significantly). With this being said, remember I'm simply learning to lay bricks as I'm building a house. Obiously (in my mind) there are more things to consider in an actual game scenario, but in time it will become more complex. My next obstacle is to add a defender into the mix between the forward and the goalie. Obviously I need to adjust the algorithm to make it more difficult to score if there is someone between the offender and the goalie. Other things to take into account in the future are the shooters distance from the net and his angle (I'm already loathing trying to figure out "shooting at the net from a 45 degree angle with a defender in the middle". In a grid format, how do you determine if the defender is "in between"?? hopefully I'll solve that one). As you can see, these problems are becoming more and more complex. Hopefully I'll come up with ideas as I solve the more simple problems. Unfortunately (or fortunately, for the sake of originality) I can't find any open source hockey sim games to get any ideas from. I'm hoping there are some people here with some PHP experience, or any programming for that matter, who can possibly provide assistance when I need it. Even if you have no programming experience but are very educated in the game of hockey, you can help. I have never actually played real organized hockey, but OH do I love to watch it. I have little to no sense of what structure or plays are happening on the ice...so you hockey players out there, you can me on that part when the time comes! If there are any programmers out there who think I'm going about this totally in the wrong way, please let me know. That's what I'm here for. The more I think about this, the more I wish I could think of an easier way to get the statistics that I want. Not that I'm necessarily looking for the easiest way to do things, just the best, most efficient way. Could an experienced programmer take this idea and write something and finish before I could...yes. But I'm just doing this for the fun of it.
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Doing everything by hand is how I've always done it. I've never taken on a project that was this big though. I have changed the "gameplay" concept a bit since what I originally posted seemed way out of my league once I actually started trying to put things together. Now I'm going with a simpler way of simulating a game. Basically it's gonna be a linear "rink" and players battle each other in a rock/paper/scissors fashion, one by one. There are some other factors in there so it's not technically as simple as rock/paper/scissors, but it's a lot more simple than what I originally had in mind. I'm building ideas and knowledge as I go. Once I get a working product and greater knowledge I can work with I'll think about changing the philosophy of how a game is played out. Also, I figure instead of just a single player game it would be more popular to involve other people. I want to somehow get other managers in a league involved in public decisions like trades, rules, press releases. This is of course all overhead stuff I'm not really thinking much about until I get the simulation aspect down pat. Without a good simulation base, the rest is useless.
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If it's a "sure deal" then it's not a rumor, is it?
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I think it's kinda dumb.
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http://www.joethepeacock.com/2009/05/why-s...oddamn-much.php I "Stumbled" across this page with StumbleUpon. I thought it was a good quick read so I thought I'd share the link with everyone.
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In response to all the "so and so gets more points" and blah blah blah... You can have all the points you want, but in the end all that matters is the Stanley Cup. Detroit made it happen, Pittsburgh didn't. If winning the Cup means all of our players can only have 10 points each. Then I'll take it! For everyone saying "Hossa will not be back": ok...and? Should I feel threatened? Was that an insult? Thanks for your opinion. Would I change our current team in any shape or form to fit in Crosby? No. Would I consider Crosby if we had to start fresh? (fantasy draft) Yes.